Dec 11, 2016 Is there a Legacy of Goku Engine for Game Maker (preferably Game Maker 8)? I want to make a Legacy of Goku game which retells the story of the original Dragon Ball anime, Dragon Ball Z anime (including all of the movies) and maybe have a split timeline with GT and Super. If not, I'm not particularly skilled with Game Maker. Games Being Played Right Now Latest Searches dragon ball z legacy of goku 2 hack, nintendo8, Yu Gi Oh, shadow in sonic the hedgehog 1 download, JUMP SuperStars SmashBros, xxxx games play, Jurassic Park Operation Genesis, Indiana Jones and the emperors tomb, play super smash bros melee online, free, Frankenstein Through The Eyes Of The Monster.
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No, you haven't died and gone to meet King Yemma, DBZ fans. The first of Infogrames' games based on Akira Toriyama's mega-popular animated and comics series has arrived.
Dragon Ball Z: The Legacy of Goku is as close to a Zelda style DBZ game as you can get. Play as Goku and interact with your favorite DBZ characters. May 14, 2002 For Dragon Ball Z: The Legacy of Goku on the Game Boy Advance, GameFAQs hosts box shots and screenshots, plus 10 user screenshots. Find all our Dragon Ball Z: The Legacy of Goku II Cheats for Gameboy Advance. Plus great forums, game help and a special question and answer system.
Legacy of Goku is an action-RPG based on the first three DBZ sagas: Saiyan, Namek and Frieza. As Goku, you battle evil and save the universe with fists of fury and fiery projectiles.
Dragon Ball Z Legacy Of Goku Oyna 2017
Don't know anything about DBZ? Allow us to give you the gist: In each episode of the show, a bunch of people (called Saiyans) with wily hair, rippling muscles and moon boots fight and talk about power levels for a half hour. These battles are commonly over control of the Dragon Balls (seven are scattered around the planet that, if collected, grant the gatherer any wish he/she desires) and sometimes span several episodes. We can assure you, LoG is shorter than the 185 half-hour shows.
People say:
Legacy of Goku gets a lot of things right--the graphics are some of the best I've seen on GBA, the sound is good, and it follows the convoluted DBZ storyline pretty darn accurately (albeit abridged). For those reasons alone, most hardcore DBZ fans will be able to overlook its problems. But I can't. The enemies are unfairly difficult, and close combat isn't an option, lust hitting a creature who is all over you (which is all of them) is next to impossible to do with any accuracy, much less delivering the multiple hits it takes to put 'em down. You're left using long-range projectile attacks that are safer but still difficult to land because your opponents move so erratically, as if they're going to act out a tribal dance before killing you. lust as you're fleeing this onslaught, part of that beautiful background you thought you were walking around inevitably blocks your movement, stopping you cold and giving your attacker a free shot. Wonderful. The gameplay (when you're not being chased by hordes of creatures) is pretty good, but simplistic. Bring an item here, find this person, plant these trees--nothing new, though if you've never played an action-RPG before, you may have some difficulty, especially in the Temple area of Namek. (The game has an unbelievably nasty habit of not fully explaining minor details, leaving a lot to trial-and-error.) This might be the best game ever spawned by DBZ, but it still falls just shy of good.
As someone who's never been a big fan of Dragon Ball, I came into The Legacy of Goku mainly just hoping for a solid action-RPG, regardless of the DBZ name. Now that I'm done, about the best thing I can say is that I don't necessarily regret the experience. Goku isn't bad--it's just that with a few adjustments, it could've been a lot better. The controls are too stiff (you can't even move diagonally), and battling enemies is both frustrating and boring thanks to touchy hit detection and extremely repetitive fights. It's too bad, 'cause the underlying game is pretty decent if a bit too short for an RPG. A good rental for casual RPGers.
I have a dark secret: I'm a Dragon Ball fan. Hey, it's not my fault. I've been reading the books since the series started, and I happen to enjoy the exploits of Goku and co. If nothing else, DBZ does a good job of condensing the 'Z' storyline into a eight-hour game that functions, on the basest level, as a guided tour through the world of Dragon Ball. But that's the only reason I dig this mediocre action-RPG. Holding the game back are some clumsy controls and a wimpy combat system. The rest of the 'action' is made up of a never-ending series of fetch quests that are useful for little more than killing time. This one's for younger kids and hardcore fans only.
![Goku Goku](https://i.ytimg.com/vi/VZNdDheGQP0/maxresdefault.jpg)
Overall rating: 5.5
Dragonball Z Legacy Of Goku
Publisher: Infogrames | Developer: Webfoot Technologies |
Reviewer: Mike Bracken | Released: 5/14/02 |
Gameplay: 54% | Control: 53% |
Graphics: 60% | Sound/Music: 70% |
Story: 80% | Overall: 56% |
Legacy Of Goku Walkthrough
Before we start, let's just get one thing out of the way-I'm indifferent about Dragon Ball Z. I'm not one of those mega fans who watches the show religiously, nor am I one who despises it outright. My knowledge of DBZ is pretty limited (my girlfriend's son watches it and likes it) and has no impact at all on how I felt about Dragon Ball Z: Legacy of Goku. Now that we've got the disclaimer taken care of, I'll just come out and say that Dragon Ball Z: Legacy of Goku is hands down the worst Game Boy Advance game I've played. It's a monument to ineptitude, a complete waste of time, and a cheap way to cash in on the DBZ fans who're longing for a good game to be made from their favorite anime. Frankly, if someone had given me this game, I'd still feel ripped off. Just how bad is it? Read on and see for yourself. Goku must save the world About the only redeeming quality of Legacy of Goku is the story. From what I gather (again, not being a viewer of the show), it's fairly faithful to the series storyline. Super Saiyan Goku must rescue his kidnapped son Gohan and save the Earth from some guys who are out to destroy it. Nothing ground-breaking, but it's all right as far as stories go. Along the way, Goku will encounter lots of characters from the anime series, take on some sidequests, die and go to the game's version of Hell, and fight evil to save the planet. Again, it's not the most amazing story ever told, but if you're a fan of the series, you should be pleased with all of the references to the show's story arc. The story itself is presented in text, which is fairly well written and relatively free from grammatical errors. There's no real voice acting to be found, and the video footage is fairly simplistic in its presentation. All in all, it's not bad-or at least not nearly as bad as most of the other stuff in the game. Gameplay Needless to say, the real problems with Legacy of Goku turn up in the gameplay department. Simply put, this is one of the most poorly designed games I've played. The first flaw is in the combat system. Goku has several forms of attack-he can punch things with his fists, or he can use his ki attacks. Goku has access to three ki attacks by the end of the game, but starts with only one-a fireball. The fireball is somewhat weak as far as attacks go, but you'll find yourself using it time and time again since it offers one advantage-you can attack from a distance. Why would you want to use a weak distance attack when you can charge in and beat down the bad guys with Goku's bare hands? Because the collision detection in this game sucks-that's why. Running up to even a wimpy little crab and trying to fight it hand to hand is a good way to wind up dead-repeatedly. Why does this happen? Because the game consistently fails to recognize that Goku is close enough to the enemy to land his blows-despite the fact that he can be standing on top of his opponent. The funny thing is, the game always recognizes that the enemy is close enough to be damaging Goku, which leads to many instances of Goku hitting nothing but air while the nearby wolf picks him apart limb by limb.. The only way to actually get through the early stages is by using the ki attack-no easy feat in its own right since you can only shoot it in straight lines. That's right-you can't move or shoot diagonally in this game. I guess that was just too cutting edge for developers Webfoot Technologies, or something.. The only thing going for Goku is that the enemy AI is absolutely retarded. Monsters often just wander about aimlessly, and with a little luck they'll get trapped behind rocks or trees, allowing you to blast them repeatedly until they're dead. As Goku fights enemies, he gains experience. Earn enough experience and he grows a level. Completing sidequests will also earn him experience points, as will simply talking to certain characters. How lame is that? I get experience points for talking to characters? I should get experience points for playing this game..Anyway, the max level is 25, which you can reach with minimal effort. I stopped to do a little leveling up once, for about 10 minutes, and I was at level 25 by the end of the game-not that it would have made a difference either way. Luckily, Goku will eventually learn his second ki attack, which allows combat to go from difficult to insanely easy. Once you learn this attack, you can freeze enemies and get in a few punches (provided, of course, that the collision detection chooses to accept that you are indeed close enough to punch the enemy). You can use this strategy for the rest of the game-including all of the bosses-and not die again. Nice game design, guys. About the only positive in the gameplay column is that Legacy of Goku is incredibly short. I beat the game in well under three hours, thereby ending my agony in a relatively quick fashion. I probably could have beaten it in less than two hours, had I not died so often in the early going.. Graphics While the gameplay is the biggest offender in terms of Legacy of Goku's failure as a game, the graphics aren't anything to write home about, either. Sporting a visual look best described as 'early 8-bit', the game's graphics are only slightly more impressive than the gameplay. Character sprites are small and bland, they don't animate very fluidly, and the color scheme is bland. Enemies are no better, as witnessed by the uber-lame snakes found in the early stages of the game. The game does feature a few anime-styled still scenes. These might have been impressive had they not been so grainy and pixilated. However, since they are both grainy and pixilated, they're just another place where the game falls well short of being anything good. Control I've already mentioned the major flaws with the control in the gameplay section, but I'll reiterate here. There is no diagonal movement in Legacy of Goku, meaning that you'll have to walk like an Egyptian to get anywhere. Couple this with the poor collision detection (which not only has Goku missing his enemies in battle, but also getting stuck on things in his environment) and maneuvering through the game becomes a constant source of aggravation. The control in this game is just as bad as the gameplay. Sound/Music Not much to say here, which is probably a good thing since it means the music wasn't so bad that I felt compelled to remember it. Play it with the volume down and the stereo on, that way you can at least avoid hearing Goku's death scream a few thousand times in the early going. Conclusions Well, it's finally happened-I've found a game that scores lower than Ephemeral Fantasia. While I disliked both EF and Legacy of Goku almost equally, Fantasia was a little more polished overall (man, I never thought I'd see the day when I typed that sentence). Legacy of Goku is a bad game, made all the worse because its motivations are so transparent. This is a game designed to cash in on the DBZ brand name, and no doubt thousands of copies will be sold on the name alone. However, this is not a good game-and it's not worth owning, even if you are a DBZ fan, unless you have some sort of masochistic streak that compels you to buy and play awful games. I wouldn't wish Legacy of Goku on my worst enemy, to be honest, and that's saying something because I can be vindictive. Pass this one up-trust me, you'll thank me for it later. |
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![Dragon Dragon](https://www.onrpg.com/wp-content/uploads/2016/11/dragonball-z-online-features-1024x576.png)